MU Information Technology (Semester 8)
Gaming Architecture & Programming
May 2013
Total marks: --
Total time: --
INSTRUCTIONS
(1) Assume appropriate data and state your reasons
(2) Marks are given to the right of every question
(3) Draw neat diagrams wherever necessary


Explain the following in detail (any two):-
1 (a) Implicit Invocation.
10 M
1 (b) Object Factory.
10 M
1 (c) Architectural style.
10 M

2 (a) Explain different types of game genre with an example.
10 M
2 (b) Discuss the contents of game design document.
10 M

3 (a) What do you understand by blue-sky research? Why is it dangerous?
10 M
3 (b) What are the phases of game development? State the process,people involved and the outcome of each phase.
10 M

4 (a) Identify the tokens of any game of your choice and draw:
(i) Token Interaction Matrix.
(ii) Token Class Hierarchy.
10 M
4 (b) Mention the components in the main tiers of game architecture.
10 M

5 (a) What are hard and soft architectures? Which one is preferred for easy maintenance and why?
10 M
5 (b) Explain game play research.
10 M

6 (a) What are scripting languages and why are they preferred for game play?
10 M
6 (b) What are principles to be followed for effective use of factory method?
10 M

Write short notes on (any four):-
7 (a) Difference between game and business application.
5 M
7 (b) Software Factory.
5 M
7 (c) Code Priority.
5 M
7 (d) Graphic file formats and Audio formats.
5 M
7 (e) Game display technologies.
5 M



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