Explain the following in detail (any two):-
1 (a)
Implicit Invocation.
10 M
1 (b)
Object Factory.
10 M
1 (c)
Architectural style.
10 M
2 (a)
Explain different types of game genre with an example.
10 M
2 (b)
Discuss the contents of game design document.
10 M
3 (a)
What do you understand by blue-sky research? Why is it dangerous?
10 M
3 (b)
What are the phases of game development? State the process,people involved and the outcome of each phase.
10 M
4 (a)
Identify the tokens of any game of your choice and draw:
(i) Token Interaction Matrix.
(ii) Token Class Hierarchy.
(i) Token Interaction Matrix.
(ii) Token Class Hierarchy.
10 M
4 (b)
Mention the components in the main tiers of game architecture.
10 M
5 (a)
What are hard and soft architectures? Which one is preferred for easy maintenance and why?
10 M
5 (b)
Explain game play research.
10 M
6 (a)
What are scripting languages and why are they preferred for game play?
10 M
6 (b)
What are principles to be followed for effective use of factory method?
10 M
Write short notes on (any four):-
7 (a)
Difference between game and business application.
5 M
7 (b)
Software Factory.
5 M
7 (c)
Code Priority.
5 M
7 (d)
Graphic file formats and Audio formats.
5 M
7 (e)
Game display technologies.
5 M
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