1 (a)
Explain different research types.
5 M
1 (b)
Write a short note on the clean-up processes are must follow during and after the game exit.
5 M
1 (c)
Write in brief how Direct can be used to develop games.
5 M
1 (d)
Explain why game development has to tier-based
5 M
2 (b)
What are the most popular architectural styles? Explain.
10 M
2 (a)
What are the effect of bad management, features creep and code insularity in gaming industry and how would you tackle them?
10 M
3 (a)
What are design patterns? List some common design patterns applicable to games. Explain any two in detail.
10 M
3 (b)
Explain tokenization with an example.
10 M
4 (a)
How does game programming differ from normal programming? Explain two basic game display technologies.
10 M
4 (b)
Write a short note on garbage collection.
5 M
4 (c)
Explain the need of game scripting language.
5 M
5 (a)
Describe a recommended directory structure for starting a game project. Explain each component and its significance.
10 M
5 (b)
What are controls? Write about the common controls seen in games. Explain the four control states.
10 M
6 (a)
Explain chroma keys and alpha channels and their uses.
10 M
6 (b)
What is the main game loop? Design a simple main loop for the pong game.
10 M
Write short notes on (any one):-
7 (a)
Major issues in game development
5 M
7 (b)
Role of game designers.
5 M
7 (c)
Sprites
5 M
7 (d)
Screen Manager
5 M
7 (e)
Audio formats.
5 M
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