MU Information Technology (Semester 8)
Gaming Architecture & Programming
December 2013
Total marks: --
Total time: --
INSTRUCTIONS
(1) Assume appropriate data and state your reasons
(2) Marks are given to the right of every question
(3) Draw neat diagrams wherever necessary


1 (a) Explain different research types.
5 M
1 (b) Write a short note on the clean-up processes are must follow during and after the game exit.
5 M
1 (c) Write in brief how Direct can be used to develop games.
5 M
1 (d) Explain why game development has to tier-based
5 M

2 (b) What are the most popular architectural styles? Explain.
10 M
2 (a) What are the effect of bad management, features creep and code insularity in gaming industry and how would you tackle them?
10 M

3 (a) What are design patterns? List some common design patterns applicable to games. Explain any two in detail.
10 M
3 (b) Explain tokenization with an example.
10 M

4 (a) How does game programming differ from normal programming? Explain two basic game display technologies.
10 M
4 (b) Write a short note on garbage collection.
5 M
4 (c) Explain the need of game scripting language.
5 M

5 (a) Describe a recommended directory structure for starting a game project. Explain each component and its significance.
10 M
5 (b) What are controls? Write about the common controls seen in games. Explain the four control states.
10 M

6 (a) Explain chroma keys and alpha channels and their uses.
10 M
6 (b) What is the main game loop? Design a simple main loop for the pong game.
10 M

Write short notes on (any one):-
7 (a) Major issues in game development
5 M
7 (b) Role of game designers.
5 M
7 (c) Sprites
5 M
7 (d) Screen Manager
5 M
7 (e) Audio formats.
5 M



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