MU Information Technology (Semester 8)
Gaming Architecture & Programming
December 2015
Total marks: --
Total time: --
INSTRUCTIONS
(1) Assume appropriate data and state your reasons
(2) Marks are given to the right of every question
(3) Draw neat diagrams wherever necessary


1 (a) Explain the game design aspects.
5 M
1 (b) What is 2D display technology.
5 M
1 (c) Explain three tier architecture of game development.
5 M
1 (d) Explain Peek Message.
5 M

2 (a) Explain the steps in game development process.
10 M
2 (b) What is software factory? Give details about the various groups in software factory.
10 M

3 (a) Explain any two Architectural styles with example.
10 M
3 (b) Explain Game build process.
10 M

4 (a) What do you mean by design pattern? Explain any five with an example.
10 M
4 (b) What is cleanup in game explain detail.
10 M

5 (a) What is Research goal? Write the various research goals for a football game.
10 M
5 (b) Explain user Interface Controls.
10 M

6 (a) Explain the various ways to capture mouse events.
10 M
6 (b) Explain 3D graphics pipeline.
10 M

Write short note on (any four).
7 (a) Smart pointers.
5 M
7 (b) Game Design Document
5 M
7 (c) Types of error and bugs
5 M
7 (d) Hardware Abstraction
5 M
7 (e) Scene node.
5 M



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