MU Information Technology (Semester 8)
Gaming Architecture & Programming
May 2014
Total marks: --
Total time: --
INSTRUCTIONS
(1) Assume appropriate data and state your reasons
(2) Marks are given to the right of every question
(3) Draw neat diagrams wherever necessary


1(a) Explain tokenization with any game example
10 M
1(b) What is object factory? explain in detail
10 M

2(a) Explain the use of direct-x in game development .
10 M
2(b) What is hard architecture and soft architecture ? explain in brief .
10 M

3(a) what are three stages of running game? explain in detail
10 M
3(b) why are coding phase important ? explain the coding priorities that to be established as a part of technical design .
10 M

4(a) What are three stages of running game ? explain in detail .
10 M
4(b) Explain in detail the cleanup process to be follwed during and after the game exit
10 M

5(a) What is source control ? explain in brief the different functionalities provided by source control system
10 M
5(b) Explain the various platform on which game can be deployed on ? what are the advantages and disadvantages of each of this platforms ?
10 M

6(a) explain game play research .
10 M
6(b) Discuss the content of game design document .
10 M

7(a) Audio formats
5 M
7(b) Chroma key
5 M
7(c) 3D Graphics Pipeline
5 M
7(d) Game inventory
5 M
7(e) Sprites
5 M



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