1(a)
Explain tokenization with any game example
10 M
1(b)
What is object factory? explain in detail
10 M
2(a)
Explain the use of direct-x in game development .
10 M
2(b)
What is hard architecture and soft architecture ? explain in brief .
10 M
3(a)
what are three stages of running game? explain in detail
10 M
3(b)
why are coding phase important ? explain the coding priorities that to be established as a part of technical design .
10 M
4(a)
What are three stages of running game ? explain in detail .
10 M
4(b)
Explain in detail the cleanup process to be follwed during and after the game exit
10 M
5(a)
What is source control ? explain in brief the different functionalities provided by source control system
10 M
5(b)
Explain the various platform on which game can be deployed on ? what are the advantages and disadvantages of each of this platforms ?
10 M
6(a)
explain game play research .
10 M
6(b)
Discuss the content of game design document .
10 M
7(a)
Audio formats
5 M
7(b)
Chroma key
5 M
7(c)
3D Graphics Pipeline
5 M
7(d)
Game inventory
5 M
7(e)
Sprites
5 M
More question papers from Gaming Architecture & Programming