1 (a)
Discuss the contents of game design document.
5 M
1 (b)
What is the need for good architecture design.
5 M
1 (c)
What are the tools for game development.
5 M
1 (d)
Describe a recommended directory structure for starting a project.
5 M
2 (a)
What are the steps followed in creating the game specifications.
10 M
2 (b)
Explain Re-usability in software.
10 M
3 (a)
What are Research goals and Research resources.
10 M
3 (b)
Explain Re-usability in software.
10 M
4 (a)
Explain implicit invocation architecture style.
10 M
4 (b)
Explain the seven golden principles of effective design.
10 M
5 (a)
What are smart pointers? Explain Shared_ptr and weak_ptr with an example.
10 M
5 (b)
Explain the popular source control actions.
10 M
6 (a)
What are user interface components? Explain the different ways of user interface.
10 M
6 (b)
Explain the properties required in a sprite class for animation.
10 M
Write short notes on any four of the following:-
7 (a)
Stage 1 for game loop
5 M
7 (b)
Resource file structure
5 M
7 (c)
Lex and Yacc
5 M
7 (d)
3D graphics pipeline
5 M
7 (e)
Scene node
5 M
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