MU Information Technology (Semester 8)
Gaming Architecture & Programming
December 2014
Total marks: --
Total time: --
INSTRUCTIONS
(1) Assume appropriate data and state your reasons
(2) Marks are given to the right of every question
(3) Draw neat diagrams wherever necessary


1 (a) Explain Game design principles.
5 M
1 (b) Explain Hardware abstraction.
5 M
1 (c) What are Research goals?
5 M
1 (d) Explain Game development issues.
5 M

2 (a) Explain Game design process.
10 M
2 (b) Which are the core group involved in software factory? Explain.
10 M

3 (a) Explain Architecture Styles.
10 M
3 (b) Explain various Aspects, Bugs and errors of game.
10 M

4 (a) Explain smart pointers with example.
10 M
4 (b) Explain seven golden principles.
10 M

5 (a) What are the game development tools and platforms to deploy game?
10 M
5 (b) What is Source Control? Explain functions provided by source control.
10 M

6 (a) Explain basic mouse Interaction methods and user controls.
10 M
6 (b) Explain steps in Game Loop.
10 M

Solve any four following:
7 (a) Sprites
5 M
7 (b) Scene Graph
5 M
7 (c) Get Message
5 M
7 (d) Resource File builders
5 M
7 (e) Direct Draw objects.
5 M



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