1 (a)
Explain game development process.
10 M
1 (b)
Explain hard and soft architectures.
10 M
2 (a)
What are tokens? Explain tokenization with an example.
10 M
2 (b)
Explain source control system.
10 M
3 (a)
State design patterns that are commonly used in game design.
10 M
3 (b)
What are research goals and explain blue-sky research?
10 M
4 (a)
Explain various platforms on which game can be deployed on. What are the advantages and disadvantages of each of these platforms?
10 M
4 (b)
What are the three stages of running a game? Explain in detail.
10 M
5 (a)
Describe the 3D graphic pipeline in detail. Explain the various inputs to this pipeline and the operations performed on by its graphic pipeline.
10 M
5 (b)
What are the core groups in software factory and their interactions?
10 M
6 (a)
What is DirectX and OpenGL?
10 M
6 (b)
Explain different types of game genre with an example.
10 M
Write short notes on (any four):-
7 (a)
Symmetric and Asymmetric Interaction
5 M
7 (b)
Audio Formats.
5 M
7 (c)
Game Engine.
5 M
7 (d)
Game documentation.
5 M
7 (e)
Game play.
5 M
7 (f)
Scene nodes.
5 M
More question papers from Gaming Architecture & Programming