MU Information Technology (Semester 8)
Gaming Architecture & Programming
December 2012
Total marks: --
Total time: --
INSTRUCTIONS
(1) Assume appropriate data and state your reasons
(2) Marks are given to the right of every question
(3) Draw neat diagrams wherever necessary


1 (a) Explain game development process.
10 M
1 (b) Explain hard and soft architectures.
10 M

2 (a) What are tokens? Explain tokenization with an example.
10 M
2 (b) Explain source control system.
10 M

3 (a) State design patterns that are commonly used in game design.
10 M
3 (b) What are research goals and explain blue-sky research?
10 M

4 (a) Explain various platforms on which game can be deployed on. What are the advantages and disadvantages of each of these platforms?
10 M
4 (b) What are the three stages of running a game? Explain in detail.
10 M

5 (a) Describe the 3D graphic pipeline in detail. Explain the various inputs to this pipeline and the operations performed on by its graphic pipeline.
10 M
5 (b) What are the core groups in software factory and their interactions?
10 M

6 (a) What is DirectX and OpenGL?
10 M
6 (b) Explain different types of game genre with an example.
10 M

Write short notes on (any four):-
7 (a) Symmetric and Asymmetric Interaction
5 M
7 (b) Audio Formats.
5 M
7 (c) Game Engine.
5 M
7 (d) Game documentation.
5 M
7 (e) Game play.
5 M
7 (f) Scene nodes.
5 M



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