Answer any one question from Q1 and Q2

1 (a)
Define Persistence, Random scan and Raster scan displays? Explain functioning of flat panel display.

6 M

1 (b)
Write Bresenham's line algorithm and find out which pixel would be turned on for the line with end points (2, 2) to (6, 5) using the same.

6 M

2 (a)
Explain the TIFF image file format with block diagram.

6 M

2 (b)
Explain Bresenham's circle drawing algorithm with mathematical derivation.

6 M

Answer any one question from Q3 and Q4

3 (a)
Write 2D transformation matrices of translation, scaling and shearing. Give the derivation of 2D rotation matrix.

6 M

3 (b)
Explain Sutherland-Hodgeman clipping algorithm with example.

6 M

4 (a)
How to perform rotation about an arbitrary axis in 3-D.

6 M

4 (b)
Explain scan line algorithm with example.

6 M

Answer any one question from Q5 and Q6

5 (a)
Explain Bezier curve with properties.

6 M

5 (b)
Enlist hidden face removal algorithm and explain any two.

7 M

6 (a)
Explain and compare shading algorithm.

6 M

6 (b)
Define Fractals? Explain Hilbert Curve and Koch curve.

7 M

Answer any one question from Q7 and Q8

7 (a)
Explain BITBLT operation of raster technique.

4 M

7 (b)
What is OpenGL ES? Explain in brief the libraries supported by OpenGL ES.

5 M

7 (c)
Draw block diagram of i860.

4 M

8 (a)
Define animation. Explain the methods for controlling animations.

7 M

8 (b)
Describe various operations carried out on the segment.

6 M

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