Answer any one question from Q1 and Q2
1 (a)
Define Persistence, Random scan and Raster scan displays? Explain functioning of flat panel display.
6 M
1 (b)
Write Bresenham's line algorithm and find out which pixel would be turned on for the line with end points (2, 2) to (6, 5) using the same.
6 M
2 (a)
Explain the TIFF image file format with block diagram.
6 M
2 (b)
Explain Bresenham's circle drawing algorithm with mathematical derivation.
6 M
Answer any one question from Q3 and Q4
3 (a)
Write 2D transformation matrices of translation, scaling and shearing. Give the derivation of 2D rotation matrix.
6 M
3 (b)
Explain Sutherland-Hodgeman clipping algorithm with example.
6 M
4 (a)
How to perform rotation about an arbitrary axis in 3-D.
6 M
4 (b)
Explain scan line algorithm with example.
6 M
Answer any one question from Q5 and Q6
5 (a)
Explain Bezier curve with properties.
6 M
5 (b)
Enlist hidden face removal algorithm and explain any two.
7 M
6 (a)
Explain and compare shading algorithm.
6 M
6 (b)
Define Fractals? Explain Hilbert Curve and Koch curve.
7 M
Answer any one question from Q7 and Q8
7 (a)
Explain BITBLT operation of raster technique.
4 M
7 (b)
What is OpenGL ES? Explain in brief the libraries supported by OpenGL ES.
5 M
7 (c)
Draw block diagram of i860.
4 M
8 (a)
Define animation. Explain the methods for controlling animations.
7 M
8 (b)
Describe various operations carried out on the segment.
6 M
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