Answer any one question from Q1 and Q2
1 (a)
Describe Frame buffer display in computer graphics.
4 M
1 (b)
Explain display file and its structure.
4 M
1 (c)
Explain Bresenham's Line drawing algorithm.
4 M
2 (a)
Write short notes on : Persistence, Resolution, Aspect ratio.
4 M
2 (b)
Write the properties of video display devices.
4 M
2 (c)
Using DDA algorithm find out which pixels would be turned on for the line with end points (1, 1) to (5, 3).
4 M
Answer any one question from Q3 and Q4
3 (a)
Write Cohen-Sutherland line clipping algorithm.
4 M
3 (b)
Explain concept of viewing parameters with an example.
4 M
3 (c)
What is meant by coherence and how it can increase the efficiency of scan line polygon filling.
4 M
4 (a)
Write the transformation matrix for translation and scaling.
2 M
4 (b)
Write algorithm to fill the polygon area using flood fill method.
4 M
4 (c)
Explain the concept of 2D rotation about an arbitrary point with matrix representation.
6 M
Answer any one question from Q5 and Q6
5 (a)
Compare RGB and HSV colour model.
3 M
5 (b)
Explain the procedure to generate B-spline curve.
4 M
5 (c)
What is surface shading algorithm ? Explain Phong shading.
6 M
6 (a)
What are the advantages of Warnock's algorithm?
3 M
6 (b)
Explain the concept of reflection, shadows and ray tracing.
4 M
6 (b)
Explain Hilbert's curve with an example.
6 M
Answer any one question from Q7 and Q8
7 (a)
What are the applications of morphing?
3 M
7 (b)
Write a short note on 3D MaxStudio or Maya.
4 M
7 (c)
Describe the various operations carried out on the segment.
6 M
8 (a)
Explain image transformations with example.
3 M
8 (b)
Write advantages and disadvantages of segments.
4 M
8 (c)
Draw block diagram of i860.
6 M
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