Solve any one question fromQ.1(a,b) and Q.2(a,b)
1(a)
Explain the functioning of the following interactive computer devices:
i) Joysticks
ii) Touch Panels
iii) Light Pen.
i) Joysticks
ii) Touch Panels
iii) Light Pen.
6 M
1(b)
What is scan conversion? Using DDA algorithm rasterize a line from (0, 0) to (6,7).
6 M
2(a)
Enlist any four graphics file formats. Explain tiff image file format in detail.
6 M
2(b)
Scan convert the line from (5, 5) to (13, 9) using Bresenham's line drawing Algorithm.
6 M
3(a)
Which algorithm is suitable for filling polygon with different pattern? Explain.
4 M
Solve any one question fromQ.3(a,b) and Q.4(a,b)
3(b)
Write matrices for 3-D object scaling, rotation about X-axis, Y-axis, Z-axis.
8 M
4(a)
Explain boundary fill algorithm using recursive approach for 4-connected and 8-connected pixels.
8 M
4(b)
Derive matrix for rotation about arbitrary point. Also rotate point (3, 3) with respect to (1, 1) by 90 degree.
4 M
Solve any one question fromQ.5(a,b) and Q.6(a,b,c)
5(a)
Explain B-spline curve. What are its advantages over the Bezier curve?
8 M
5(b)
What is fractals? Explain any two applications of the fractals.
5 M
6(a)
Explain RGB and HIS color model.
6 M
6(b)
Write a short note on the following back face removal algorithm:
i) Painter algorithm
ii) Z-Buffer.
i) Painter algorithm
ii) Z-Buffer.
4 M
6(c)
Explain point source illumination and diffused illumination.
3 M
Solve any one question fromQ.7(a,b) and Q.8(a,b,c)
7(a)
What is an Animation? Explain different animation techniques.
6 M
7(b)
Explain block diagram of i860 processor.
7 M
8(a)
Explain the significance of NVIDIA workstation in gaming.
4 M
8(b)
Explain the features of ccomputer graphics and animation software.
4 M
8(c)
Explain a segement table with an example along with data structure used to implement the segment table.
5 M
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