Solve any one question fromQ.1(a,b) and Q.2(a,b)

1(a)
Explain the functioning of the following interactive computer devices:

i) Joysticks

ii) Touch Panels

iii) Light Pen.

i) Joysticks

ii) Touch Panels

iii) Light Pen.

6 M

1(b)
What is scan conversion? Using DDA algorithm rasterize a line from (0, 0) to (6,7).

6 M

2(a)
Enlist any four graphics file formats. Explain tiff image file format in detail.

6 M

2(b)
Scan convert the line from (5, 5) to (13, 9) using Bresenham's line drawing Algorithm.

6 M

3(a)
Which algorithm is suitable for filling polygon with different pattern? Explain.

4 M

Solve any one question fromQ.3(a,b) and Q.4(a,b)

3(b)
Write matrices for 3-D object scaling, rotation about X-axis, Y-axis, Z-axis.

8 M

4(a)
Explain boundary fill algorithm using recursive approach for 4-connected and 8-connected pixels.

8 M

4(b)
Derive matrix for rotation about arbitrary point. Also rotate point (3, 3) with respect to (1, 1) by 90 degree.

4 M

Solve any one question fromQ.5(a,b) and Q.6(a,b,c)

5(a)
Explain B-spline curve. What are its advantages over the Bezier curve?

8 M

5(b)
What is fractals? Explain any two applications of the fractals.

5 M

6(a)
Explain RGB and HIS color model.

6 M

6(b)
Write a short note on the following back face removal algorithm:

i) Painter algorithm

ii) Z-Buffer.

i) Painter algorithm

ii) Z-Buffer.

4 M

6(c)
Explain point source illumination and diffused illumination.

3 M

Solve any one question fromQ.7(a,b) and Q.8(a,b,c)

7(a)
What is an Animation? Explain different animation techniques.

6 M

7(b)
Explain block diagram of i860 processor.

7 M

8(a)
Explain the significance of NVIDIA workstation in gaming.

4 M

8(b)
Explain the features of ccomputer graphics and animation software.

4 M

8(c)
Explain a segement table with an example along with data structure used to implement the segment table.

5 M

More question papers from Computer Graphics and Gaming