Solve any one question from Q.1(a,b) &Q.2(a,b,c)
1(a)
Write and explain Bresenham's line algorithm and find out which pixel would be turned on for the line with end points (3, 2) to (7, 4) using the same.
7 M
1(b)
Explain Scaline Fill algorithm in detail.
5 M
2(a)
Explain DDA Line drawing algorithm with example.
4 M
2(b)
Explain character generating methods.
2 M
2(c)
Explain Cohen-Sutherland Line clipping algorithm with example.
6 M
Solve any one question from Q.3(a,b,c) & Q.4(a,b,c)
3(a)
Explain how to perform rotation about an arbitrary axis in 3-D with diagram.
4 M
3(b)
Perform scaling on a triangle (1, 1), (8, 1) and (1, 9) with scaling factor of 2 in both x and y directions. Find the final coordinates of triangle.
2 M
3(c)
Explain RGB and HSV color Models.
6 M
4(a)
Whatt are the types of projections and brief about each type of projections.
6 M
4(b)
Explain CIE Chomaticity Diagram.
4 M
4(c)
What is Animation and Morphing?
2 M
Solve any one question from Q.5(a,b) & Q.6(a,b)
5(a)
Enlist and explain Shading algorithms with their disadvantages.
7 M
5(b)
Explain Z-buffer and BSP hidden face removal algorithm with their advanatge.
6 M
6(a)
Explain Warnock's and Painter's hidden face removal algortihm.
6 M
Write short note any two question from Q.6(i, ii, iii)
6(b)(i)
Write short note on
Half Tone
Half Tone
4 M
6(b)(ii)
Phong Specular Reflection Model
4 M
6(b)(iii)
Warn Model.
4 M
Solve any one question from Q.7(a,b) &Q.8(a,b)
7(a)
Explain Bezier Curve. List its properties.
6 M
7(b)
What is Fractals? Explain Triadic (Koch) and Hilbert curve.
7 M
8(a)
Draw block diagram of NVIDIA workstation and brief about it
4 M
8(b)
Write short notes on:
i) OpenGL
ii) i380
iii) B-spline Curve.
i) OpenGL
ii) i380
iii) B-spline Curve.
9 M
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