Solve any one question from Q.1(a,b) &Q.2(a,b,c)

1(a)
Write and explain Bresenham's line algorithm and find out which pixel would be turned on for the line with end points (3, 2) to (7, 4) using the same.

7 M

1(b)
Explain Scaline Fill algorithm in detail.

5 M

2(a)
Explain DDA Line drawing algorithm with example.

4 M

2(b)
Explain character generating methods.

2 M

2(c)
Explain Cohen-Sutherland Line clipping algorithm with example.

6 M

Solve any one question from Q.3(a,b,c) & Q.4(a,b,c)

3(a)
Explain how to perform rotation about an arbitrary axis in 3-D with diagram.

4 M

3(b)
Perform scaling on a triangle (1, 1), (8, 1) and (1, 9) with scaling factor of 2 in both x and y directions. Find the final coordinates of triangle.

2 M

3(c)
Explain RGB and HSV color Models.

6 M

4(a)
Whatt are the types of projections and brief about each type of projections.

6 M

4(b)
Explain CIE Chomaticity Diagram.

4 M

4(c)
What is Animation and Morphing?

2 M

Solve any one question from Q.5(a,b) & Q.6(a,b)

5(a)
Enlist and explain Shading algorithms with their disadvantages.

7 M

5(b)
Explain Z-buffer and BSP hidden face removal algorithm with their advanatge.

6 M

6(a)
Explain Warnock's and Painter's hidden face removal algortihm.

6 M

Write short note any two question from Q.6(i, ii, iii)

6(b)(i)
Write short note on

Half Tone

Half Tone

4 M

6(b)(ii)
Phong Specular Reflection Model

4 M

6(b)(iii)
Warn Model.

4 M

Solve any one question from Q.7(a,b) &Q.8(a,b)

7(a)
Explain Bezier Curve. List its properties.

6 M

7(b)
What is Fractals? Explain Triadic (Koch) and Hilbert curve.

7 M

8(a)
Draw block diagram of NVIDIA workstation and brief about it

4 M

8(b)
Write short notes on:

i) OpenGL

ii) i380

iii) B-spline Curve.

i) OpenGL

ii) i380

iii) B-spline Curve.

9 M

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