Answer any one question from Q1 and Q2
1 (a)
What is computer graphics ? State the applications of computer graphics.
6 M
1 (b)
Explain Bresenham's line algorithm and find out which pixels would be turned on for the line with end points (5, 2) to (8, 4) using the same.
6 M
2 (a)
Explain TIFF file organization with block diagram.
6 M
2 (b)
What is aliasing and anti-aliasing? List and explain 2 anti aliasing techniques.
6 M
Answer any one question from Q3 and Q4
3 (a)
Explain the different methods for testing a pixel inside a Polygon.
5 M
3 (b)
Explain the concept of 3D rotation about an arbitrary axis with an example.
7 M
4 (a)
Write transformation matrix for Scaling and Rotation and scale the polygon with co-ordinates. A(4,5), B(8,10) and C(8,2) by 2 units in x-direction and 3 units in y-direction. Find the transformed A, B and C points.
6 M
4 (b)
Explain Sutherland-Hodgeman clipping algorithm with example.
6 M
Answer any one question from Q5 and Q6
5 (a)
Explain the light, reflectivity, colour and shading in computer graphics.
5 M
5 (b)
Define Bezier curve. State its properties. Derive blending function of Bezier curve.
8 M
6 (a)
Explain and compare shading algorithm.
6 M
6 (b)
Describe any two hidden face removal algorithm with diagram.
7 M
Answer any one question from Q7 and Q8
7 (a)
What is a segment? Give its structure and also describe various operations carried out on the segment.
7 M
7 (b)
Write a short note on 3D MaxStudio or Maya.
6 M
8 (a)
Draw block diagram of i860.
6 M
8 (b)
What is the difference between conventional and computer based animations? What are the various methods of controlling animation?
7 M
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