Solve any one question from Q1 and Q2
1 (a)
Explain the following:
i) Frame buffer
ii) Resolution
iii) Aspect ratio
i) Frame buffer
ii) Resolution
iii) Aspect ratio
6 M
1 (b)
Find out points for line segment having end points (0, 0) (-8, -4) using DDA line drawing algorithm.
6 M
2 (a)
What is error factor in Bresenham's circle drawing algorithm? Write Bresenham's circle drawing algorithm.
8 M
2 (b)
Explain in brief:
i) Raster scan display
ii) TIFF file format
i) Raster scan display
ii) TIFF file format
4 M
Solve any one question from Q3 and Q4
3 (a)
Explain Even-odd inside test with example.
3 M
3 (b)
Write flood fill algorithm.
3 M
3 (c)
Explain rotation about arbitrary point. Generate transformation matrix for same.
6 M
4 (a)
Explain parallel and perspective projection with example.
4 M
4 (b)
Write and explain Cohen-Sutherland line clipping algorithm.
8 M
Solve any one question from Q5 and Q6
5 (a)
Explain point source illumination.
3 M
5 (b)
Explain fractals with example.
3 M
5 (c)
Write painters algorithm.
3 M
5 (d)
Explain Bezier curve in detail.
4 M
6 (a)
Explain diffused illumination.
3 M
6 (b)
Explain RGB color model.
4 M
6 (c)
Explain fractal lines with example.
3 M
6 (d)
Explain painter's algorithm.
3 M
Solve any one question from Q7 and Q8
7 (a)
Give any four basic guidelines for animation.
4 M
7 (b)
Explain need of NVIDIA workstation in gaming.
5 M
7 (c)
Write a short note on OpenGL ES.
4 M
8 (a)
Explain role of Maya/equivalent open source tool in graphics design.
4 M
8 (b)
What is segment? Explain segment table.
5 M
8 (c)
Explain architecture of any NVIDIA processor.
4 M
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