SPPU Computer Engineering (Semester 4)
Computer Graphics and Gaming
December 2015
Total marks: --
Total time: --
INSTRUCTIONS
(1) Assume appropriate data and state your reasons
(2) Marks are given to the right of every question
(3) Draw neat diagrams wherever necessary


Solve any one question from Q1 and Q2
1 (a) Explain the following:
i) Frame buffer
ii) Resolution
iii) Aspect ratio
6 M
1 (b) Find out points for line segment having end points (0, 0) (-8, -4) using DDA line drawing algorithm.
6 M

2 (a) What is error factor in Bresenham's circle drawing algorithm? Write Bresenham's circle drawing algorithm.
8 M
2 (b) Explain in brief:
i) Raster scan display
ii) TIFF file format
4 M

Solve any one question from Q3 and Q4
3 (a) Explain Even-odd inside test with example.
3 M
3 (b) Write flood fill algorithm.
3 M
3 (c) Explain rotation about arbitrary point. Generate transformation matrix for same.
6 M

4 (a) Explain parallel and perspective projection with example.
4 M
4 (b) Write and explain Cohen-Sutherland line clipping algorithm.
8 M

Solve any one question from Q5 and Q6
5 (a) Explain point source illumination.
3 M
5 (b) Explain fractals with example.
3 M
5 (c) Write painters algorithm.
3 M
5 (d) Explain Bezier curve in detail.
4 M

6 (a) Explain diffused illumination.
3 M
6 (b) Explain RGB color model.
4 M
6 (c) Explain fractal lines with example.
3 M
6 (d) Explain painter's algorithm.
3 M

Solve any one question from Q7 and Q8
7 (a) Give any four basic guidelines for animation.
4 M
7 (b) Explain need of NVIDIA workstation in gaming.
5 M
7 (c) Write a short note on OpenGL ES.
4 M

8 (a) Explain role of Maya/equivalent open source tool in graphics design.
4 M
8 (b) What is segment? Explain segment table.
5 M
8 (c) Explain architecture of any NVIDIA processor.
4 M



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