1 (a)
Explain 8 connected flood fill algorithm in detail.
5 M
1 (b)
Differentiate between random scan and raster scan techniques.
5 M
1 (c)
Explain Liang Barsky line clipping algorithm in detail.
10 M
2 (a)
Derive Bressenham's line drawing algorithm for lines with slope <1
10 M
2 (b)
Explain parallel and perspective projection and derive the matrix for perspective projection.
10 M
3 (a)
Derive the matrix for 2D rotation about an arbitary point.
10 M
3 (b)
Explain Gouraud and phong shading along with their advantages and disadvantages.
10 M
4 (a)
Explain midpoint circle algorithm. Use the same to plot the circle, whose radius is 10 units.
10 M
4 (b)
Explain any one polygon clipping method in detail.
10 M
5 (a)
Define window, viewport and hence derive window to viewport transformation.
10 M
5 (b)
Explain what is meant by Bezier curve. State its properties and hence explain how a Bezier surface can be generated from Bazier curve.
10 M
6 (b)
Open GL basic primitives
10 M
6 (c)
Sweep representation
10 M
Write short notes on any two following:-
6(a)
Half toning and dithering techniques.
10 M
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