1 (a)
State what is meant by clipping. Explain any one clipping algorithm.
5 M
1 (b)
Explain flood fill algorithm in detail.
5 M
1 (c)
Differentiate between random scan and raster scan technique.
5 M
1 (d)
Explain the various colour models in detail.
5 M
2 (a)
Define window and viewpoint. Derive window to viewport transformation.
10 M
2 (b)
Explain what is meant by Bezier curve. Also explain how a Bezier surface can be generated from Bezier curve.
10 M
3 (a)
What is meant by parallel and perspective projections? Derive the matrix for perspective projections.
10 M
3 (b)
Explain the steps used in rotation of 2D object about an arbitrary axis and hence derive the matrix for the same.
10 M
4 (a)
Explain midpoint circle algorithm. Explain the same to plot a circle whose radius is 10 units.
10 M
4 (b)
Explain half toning and dithering techniques in detail.
10 M
5 (a)
Derive Bressenhams line drawing algorithm for lines with slope < 1.
10 M
5 (b)
Explain Gourand and Phong shading techniques in detail.
10 M
Write short notes on: (any two)
6 (a)
Polygon clipping method.
10 M
6 (b)
OpenGL
10 M
6 (c)
Sweep representations.
10 M
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