1(a)
Prove that two successive rotations are additive.
5 M
1(b)
Explain the various applications of computer graphics.
5 M
1(c)
Explain dithering technique in detail.
5 M
1(d)
Specify the disadvantage of DDA algorithm.
5 M
2(a)
Explain the steps used in rotation of 2D object about an arbitrary axis and hence derive the matrix for the same.
10 M
2(b)
Compare flood fill and boundary fill algorithm illustrating the same with a diagram.
10 M
3(a)
Explain any one polygon cliping algorithm in detail.
10 M
3(b)
Explain midpoint circle algorithm. Explain the same to plot a circle whose radius is 10 units.
10 M
4(a)
Explain Cohen Sutherland line clipping algorithm in detail
10 M
4(b)
Explain what is meant by Bezier curve. Alsi explain the properties of bezier curve.
10 M
5(a)
What is meant by parallel and perspective projections? Derive matrix for perspective projections.
10 M
5(b)
Define window, viewport and hence explain how window to viewport transformation is performed.
10 M
Write short notes on (any Two)
6(a)
Gouraud and phong shading technique
10 M
6(b)
Shearing and viewing transformation.
10 M
6(c)
Sweep representation.
10 M
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