1(a)
Prove that two successive rotations are additive.

5 M

1(b)
Explain the various applications of computer graphics.

5 M

1(c)
Explain dithering technique in detail.

5 M

1(d)
Specify the disadvantage of DDA algorithm.

5 M

2(a)
Explain the steps used in rotation of 2D object about an arbitrary axis and hence derive the matrix for the same.

10 M

2(b)
Compare flood fill and boundary fill algorithm illustrating the same with a diagram.

10 M

3(a)
Explain any one polygon cliping algorithm in detail.

10 M

3(b)
Explain midpoint circle algorithm. Explain the same to plot a circle whose radius is 10 units.

10 M

4(a)
Explain Cohen Sutherland line clipping algorithm in detail

10 M

4(b)
Explain what is meant by Bezier curve. Alsi explain the properties of bezier curve.

10 M

5(a)
What is meant by parallel and perspective projections? Derive matrix for perspective projections.

10 M

5(b)
Define window, viewport and hence explain how window to viewport transformation is performed.

10 M

Write short notes on (any Two)

6(a)
Gouraud and phong shading technique

10 M

6(b)
Shearing and viewing transformation.

10 M

6(c)
Sweep representation.

10 M

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