1 (a)
What are applications of computer graphics.
5 M
1 (b)
Explain frame by frame animation.
5 M
1 (c)
Explain Ray Tracing.
5 M
1 (d)
Explain antialiasing techniques.
5 M
2 (a)
Write Bresenham's line drawing algorithm also write mathematical derivations for the same.
10 M
2 (b)
Explain 4-connected and 8-connected methods. Also explain flood fill and boundary fill algorithms.
10 M
3 (a)
What is segment? Explain segment table and any 4 operations which can be performed on segments.
10 M
3 (b)
Explain Liang Barsky line clipping algorithm.
10 M
4 (a)
Explain Sutherland-Hodgeman polygon clipping algorithm. How Welier-Athorton algorithm solves the problem of concave polygon clipping?
12 M
4 (b)
Describe HSV and RGB color model.
8 M
5 (a)
Explain the rotation of an object about an arbitrary point. Derive composite matrix for the same.
10 M
5 (b)
Describe 3D clipping of an object.
10 M
6 (a)
Explain Painter's algorithm.
10 M
6 (b)
Explain Bezier curve and write properties of Bezier curve.
10 M
7 (a)
Explain and compare Phong Shading and Gouraud Shading.
10 M
7 (b)
Describe Diffuse Illumination and Point-source Illumination.
10 M
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