MU Computer Engineering (Semester 4)
Computer Graphics
May 2014
Total marks: --
Total time: --
INSTRUCTIONS
(1) Assume appropriate data and state your reasons
(2) Marks are given to the right of every question
(3) Draw neat diagrams wherever necessary


1(a) Explain Bresenhams line drawing algorithms.plot a line by using Bresenhams line generating algorithm from(1,1) to (5,3)
10 M
1(b)

Define window, view port and derive window to view port transformation.

10 M

2(a) Explain parallel and perspective projection and derive the matrix for perspective projection.
10 M
2(b) Specify mid point circle algorithms.using the same,plot the circle whose radius is 10units
10 M

3(a) Explain Gouraud and phong shading along with their advantages and disadvantages.
10 M
3(b) Explain scan line fill algorithm with an example
10 M

4(a)

Explain Liang Barsky line clipping algorithms. Apply this algorithm to the line with coordinates (30,60) and (60,25) against the window
(Xmin,Ymin)=(10,10) and (X max, Ymax)=(50,50)

10 M
4(b) Explain any one polygon clipping algorithm
10 M

5(a) Derive the matrix for 2D rotation about an arbitrary point.
10 M
5(b) Explain Bezier curve and also specify the properties of Bezier curve.
10 M

Answer any two
6(a) Write a short notes on any two
half toning and dithering techniques.
10 M
6(b) Raster techniques
10 M
6(c) Describe the following 3-D representation method:
i) sweep representation
ii) B-REF
iii) CSG
10 M



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