1 (a)
Explain character generation methods.
5 M
1 (b)
Explain inside outside test used in polygon filling.
5 M
1 (c)
What is antialiasing? How it can be reduced?
5 M
1 (d)
Explain z-buffer algorithm for removing hidden surface.
5 M
2 (a)
Explain flood fill algorithm using 8 connected approach. Give its advantages and disadvantages.
10 M
2 (b)
Derive Bresenham's line drawing algorithm. Plot a line by using Bresenham s line generation algorithm from (1, 1) to (5, 3).
10 M
3 (a)
Translate the square ABCD whose co-ordinates are A (0, 0), B (3, 0), C (3, 3), D (0, 3) by 2 units in both direction and then scale it by 1.5 in x direction and 0.5 units in y direction.
10 M
3 (b)
List and explain operations on segment.
10 M
4 (a)
Find the clipping coordinate to clip the line segment AB against the window using Cohen-Sutherland line clipping algorithm.
10 M
4 (b)
Explain Warnock's algorithm.
10 M
5 (a)
State important properties of Bezier curve. Compare Bezier curve and B-spline curve.
10 M
5 (b)
Explain parallel and prospective projection. Derive matrix for perspective projection.
10 M
6 (a)
Explain 3D object representation methods.
10 M
6 (b)
Define window and viewport. Also derive window to viewport transformation.
10 M
Write short notes on (any four)
7 (a)
Colour models.
5 M
7 (b)
Raster techniques.
5 M
7 (c)
Display file interpreter.
5 M
7 (d)
Fractals.
5 M
7 (e)
3D clipping.
5 M
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