1 (a)
'Computer graphics is an essential applied domain in recent years'. Justify.
6 M
1 (b)
Explain the pinhole camera imaging system, with a neat block diagram.
6 M
1 (c)
With a neat diagram, explain the graphics pipeline architecture to render an image.
8 M
2 (a)
Explain the seven major groups of OpenGL API functions, with examples for each function.
10 M
2 (b)
Explain the colour contribution for rendering an image in computer graphics.
10 M
3 (a)
What is a measure and trigger of a logical input device? Explain the different modes to obtain the measure, with example.
6 M
3 (b)
What is a display list? How it increases the performance of a graphics system? Explain with example.
6 M
3 (c)
List out the characteristics of a good interactive program, with example for each.
8 M
4 (a)
Explain different frame coordinates in OpenGL with suitable example.
10 M
4 (b)
Explain translation, rotation and scaling of objects in 2 dimensions.
10 M
5 (a)
How an object transformation is implemented in OpenGL? Explain with suitable example.
10 M
5 (b)
What are quaternions? How it is useful in a three-dimensional space?
10 M
6 (a)
Explain different types of views in graphics system.
6 M
6 (b)
How perspective projection differs from orthogonal projection? Give OpenGL functions for the same.
6 M
6 (c)
Write a program to display a set of values (f1) as a rectangular mesh.
8 M
7 (a)
Explain Cohen-Sutherland clipping algorithm without codes. Explain its advantage over Liang Barsky algorithm.
10 M
7 (b)
Explain the phong lighting model.
10 M
8 (a)
Light source.
5 M
8 (b)
Liang Barsky clipping algorithm.
5 M
8 (c)
Hidden surface removal
5 M
8 (d)
Rasterization.
5 M
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