1 (a)
Explain the concept of pinhole camera of an imaging system. Also derive the expression for angle of view.
12 M
1 (b)
Discuss the graphics pipeline architecture, with the help of a functional schematic diagram.
8 M
2 (a)
With suitable examples, explain briefly primitives and attributes.
10 M
2 (b)
Classify the major groups of API functions in openGL. Explain any four of them.
6 M
2 (c)
Give any two differences between additive color model and subtractive color model.
4 M
3 (a)
How are menus and submenus created in OpenGL? Illustrate with an example.
6 M
3 (b)
Write a program, to draw a rotating square.
6 M
3 (c)
What is the necessity of programming event driven input? Describe window events and keyboard events.
8 M
4 (a)
List the geometric objects and associated operations in affine space.
8 M
4 (b)
Explain the complete procedure of converting a world object frame into camera frame, using the model view matrix.
12 M
5 (a)
What is concatenation transformation? Explain rotation about a fixed point.
10 M
5 (b)
What are quaternions? With an example, explain its mathematical representations.
10 M
6 (a)
Explain the different classical views, with neat diagrams.
10 M
6 (b)
Describe flat shading, interpolative and ground shedding.
10 M
7 (a)
Explain the classification of light material interactions in OpenGL.
10 M
7 (b)
Describe the phong lighting model with neat advantages and disadvantages.
10 M
8 (a)
What is the use of scan conversion? Describe the digital differential analyzer algorithm for scan conversion of a line segment.
10 M
Write short notes on:
8 (b) (i)
Hidden surface removal.
5 M
8 (b) (ii)
Cohen-Sutherland line clipping.
5 M
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