1(a)
With neat diagram, explain different graphics architectures.
13 M
1(b)
With a neat diagram, explain the elements of a computer of a computer graphics system.
7 M
2(a)
Explain two forms of text. Mention GLUT library functions for each of the form.
6 M
2(b)
Explain seven major groups of open GL graphics functions.
7 M
2(c)
Explain index color model/ How it is supported in GLUT library.
7 M
3(a)
What are the major characteristics that describe the logical bahavior of an input device? Explain how open GL provides the functionality of each of the classes of logical input devices.
8 M
3(b)
What is double buffering? How it is implemented in open GL?
5 M
3(c)
What is display list? Write open GL code segment that generate a blue colored square using display list.
7 M
4(a)
Explain different frames in open GL.
8 M
4(b)
With the help of code segments, explain the modeling of colored cube and also explain bi-linear interpolation.
12 M
5(a)
Explain translation scaling and rotation in a homogeneous coordinate system.
10 M
5(b)
What is concatenation of transformation? Derive concatenated final matrix M for rotating a 3D object about a fixed point.
10 M
6(a)
With neat diagram explain the following projections in open GL along with APIs provided i) perspective ii) Parallel.
10 M
6(b)
Explain different classical viewings.
10 M
7(a)
Briefly explain the different classification of light and material interaction. How material properties are specified in open GL?
10 M
7(b)
What are the different types of light sources? Explain.
10 M
8(a)
What are the basic implementation strategies? Explain.
10 M
8(b)
What is clipper? Briefly explain Cohen Sutherland line clipping without code. Discuss four cases.
10 M
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