VTU Computer Science (Semester 6)
Computer Graphics and Visualization
June 2015
Total marks: --
Total time: --
INSTRUCTIONS
(1) Assume appropriate data and state your reasons
(2) Marks are given to the right of every question
(3) Draw neat diagrams wherever necessary


1 (a) Explain the application of computer graphics.
6 M
1 (b) With a neat diagram, explain the graphics pipeline architecture.
6 M
1 (c) Explain the concept of pinhole camera of an imaging system. Also derive the expression for angle of view.
8 M

2 (a) With the help of diagram, describe the open GL interface.
4 M
2 (b) Write a note on RGB colour model and indexed colour model.
6 M
2 (c) Explain a 2D- Sierpinski gasket program in detail with comments.
10 M

3 (a) Explain the different classes of logical input devices.
6 M
3 (b) Explain picking in detail.
8 M
3 (c) Explain the mouse callback function for mouse interface.
6 M

4 (a) Define a plane in office space and derive the equation of a plane in office space.
10 M
4 (b) Explain the modelling of coloured cube in detail.
10 M

5 (a) Define and represent the following 2D transformation in homogeneous Co-ordinate system.
i) Translation
ii) Scaling
iii) Rotation.
10 M
5 (b) Explain the rotation of an object about an arbitrary point (i.e other than origin) and also derive the concatenation matrix.
10 M

6 (a) Derive the perspective normalization matrix for viewing:
12 M
6 (b) Discuss the following openGL functions
i) gluLookAT;
ii) gluePerspective.
8 M

7 (a) Explain the Phong lighting model.
10 M
7 (b) Explain the polygon shading in detail.
10 M

8 (a) Explain Liang Barsky line clipping algorithm.
10 M
8 (b) Explain and derive the equations for Bresenham's line drawing.
10 M



More question papers from Computer Graphics and Visualization
SPONSORED ADVERTISEMENTS