1 (a)
Explain the application of computer graphics.
6 M
1 (b)
With a neat diagram, explain the graphics pipeline architecture.
6 M
1 (c)
Explain the concept of pinhole camera of an imaging system. Also derive the expression for angle of view.
8 M
2 (a)
With the help of diagram, describe the open GL interface.
4 M
2 (b)
Write a note on RGB colour model and indexed colour model.
6 M
2 (c)
Explain a 2D- Sierpinski gasket program in detail with comments.
10 M
3 (a)
Explain the different classes of logical input devices.
6 M
3 (b)
Explain picking in detail.
8 M
3 (c)
Explain the mouse callback function for mouse interface.
6 M
4 (a)
Define a plane in office space and derive the equation of a plane in office space.
10 M
4 (b)
Explain the modelling of coloured cube in detail.
10 M
5 (a)
Define and represent the following 2D transformation in homogeneous Co-ordinate system.
i) Translation
ii) Scaling
iii) Rotation.
i) Translation
ii) Scaling
iii) Rotation.
10 M
5 (b)
Explain the rotation of an object about an arbitrary point (i.e other than origin) and also derive the concatenation matrix.
10 M
6 (a)
Derive the perspective normalization matrix for viewing:
12 M
6 (b)
Discuss the following openGL functions
i) gluLookAT;
ii) gluePerspective.
i) gluLookAT;
ii) gluePerspective.
8 M
7 (a)
Explain the Phong lighting model.
10 M
7 (b)
Explain the polygon shading in detail.
10 M
8 (a)
Explain Liang Barsky line clipping algorithm.
10 M
8 (b)
Explain and derive the equations for Bresenham's line drawing.
10 M
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