MU Information Technology (Semester 5)
Computer Graphics & Virtual Reality
December 2011
Total marks: --
Total time: --
INSTRUCTIONS
(1) Assume appropriate data and state your reasons
(2) Marks are given to the right of every question
(3) Draw neat diagrams wherever necessary


1 (a) What is meant by homogeneous matrix representation?
5 M
1 (b) List various workstation based Architecture.
5 M
1 (c ) What is meant by Geometric modelling in case of virtual reality.
5 M
1 (d) What are Bezier Curves.
5 M

2 (a) Explain the type of Co-ordinate systems used in computer graphics.
5 M
2 (b) What are the five classic components of Virtual Reality systems.
5 M
2 (c) How is the 3D world viewed?
5 M
2 (d) What are PC graphic Accelerators.
5 M

3 (a) Give various Applications of Computer graphics.
5 M
3 (c) Explain method of region code Generation in case of Cohen-Sutherland line clipping Algorithm.
5 M
3 (d) What is the advantage of using virtual reality.
5 M
3(b) Explain Translation of a line in detail.
5 M

4 (b) What are different types of reflections?
5 M
4 (c) Explain 3-D Tracker performance parameters like jitter and drift.
5 M
4(a) For A (X1 Y1) and B (X2 Y2) as endpoints, use DDA Algorithm to draw a line joining them.
5 M
4(d) Explain the concept of collision detection and surface deformation in case of physical modelling in virtual Reality.
5 M

5 (a) Explain the viewing Transformation model in 2D.
5 M
5 (b) For the given shape show how inside outside test is used to find point P.
5 M
5 (c) List various gesture interface devices and explain anyone.
5 M
5 (d) What is meant by Scaling of a object.
5 M

6 (a) Explain the concept of Text Clipping.
5 M
6 (b) Explain the term Personal graphic displays.
5 M
6 (c) What is meant by Computer Animation?
5 M
6 (d) Compare boundary fill and flood fill Algorithm.
5 M

7 (a) Explain the Algorithm for Midpoint Subdivision line clipping Method.
5 M
7 (b) Write short note on haptic interface I/O device.
5 M
7 (c) What are fractals in computer graphics?
5 M
7 (d) Explain the graphics rendering pipeline.
5 M



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