1 (a)
What is meant by homogeneous matrix representation?
5 M
1 (b)
List various workstation based Architecture.
5 M
1 (c )
What is meant by Geometric modelling in case of virtual reality.
5 M
1 (d)
What are Bezier Curves.
5 M
2 (a)
Explain the type of Co-ordinate systems used in computer graphics.
5 M
2 (b)
What are the five classic components of Virtual Reality systems.
5 M
2 (c)
How is the 3D world viewed?
5 M
2 (d)
What are PC graphic Accelerators.
5 M
3 (a)
Give various Applications of Computer graphics.
5 M
3 (c)
Explain method of region code Generation in case of Cohen-Sutherland line clipping Algorithm.
5 M
3 (d)
What is the advantage of using virtual reality.
5 M
3(b)
Explain Translation of a line in detail.
5 M
4 (b)
What are different types of reflections?
5 M
4 (c)
Explain 3-D Tracker performance parameters like jitter and drift.
5 M
4(a)
For A (X1 Y1) and B (X2 Y2) as endpoints, use DDA Algorithm to draw a line joining them.
5 M
4(d)
Explain the concept of collision detection and surface deformation in case of physical modelling in virtual Reality.
5 M
5 (a)
Explain the viewing Transformation model in 2D.
5 M
5 (b)
For the given shape show how inside outside test is used to find point P.
5 M
5 (c)
List various gesture interface devices and explain anyone.
5 M
5 (d)
What is meant by Scaling of a object.
5 M
6 (a)
Explain the concept of Text Clipping.
5 M
6 (b)
Explain the term Personal graphic displays.
5 M
6 (c)
What is meant by Computer Animation?
5 M
6 (d)
Compare boundary fill and flood fill Algorithm.
5 M
7 (a)
Explain the Algorithm for Midpoint Subdivision line clipping Method.
5 M
7 (b)
Write short note on haptic interface I/O device.
5 M
7 (c)
What are fractals in computer graphics?
5 M
7 (d)
Explain the graphics rendering pipeline.
5 M
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