1 (a)
Explain Besenham's line drawing algorithm with suitable example.
10 M
1 (b)
Explain bitmap and vector based graphics.
5 M
1 (c)
Compare CMYK and RGB colour model.
5 M
2 (a)
Explain sutherland-Hodgeman polygone clipping algorithm with suitable example.
10 M
2 (b)
What are the different types of projections? Derive the matrix representation for perspective transformation in xy plane and on negative z axis.
10 M
3 (a)
Compare mesh and features based wrapping method.
10 M
3 (b)
Explain in detail any VR toolkit.
10 M
4 (a)
Explain Flood Fill Algorithm using 8 connected approach. What are its advantages over Boundary Fill Algorithm.
10 M
4 (b)
Derive mathemtical representation of Bezier curve. State their properties.
10 M
5 (a)
Describe Halftoning, Thresholding and Dithering in detail with application in real world.
10 M
5 (b)
Explain B-spline curve.
10 M
6 (a)
What are different applications of computer graphics.
5 M
6 (b)
Advantages of 3D morphing over 2D morphing.
5 M
6 (c)
Explain even-odd method for inside test of polygon.
5 M
6 (d)
Explain collision detection in VR.
5 M
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