Answer any one question from Q1 and Q2
1 (a)
Interpret Bresenham's algorithm to find which are pixel are turned on for the line segment between (1,2) and (7,6).
6 M
1 (b)
Write a pseudo-code for Boundary Fill Algorithm. Also compare boundary fill algorithm with scan line algorithm.
6 M
2 (a)
Derive the equation for decision parameter of midpoint circle algorithm.
6 M
2 (b)
Explain with suitable diagram different methods for seed point inside test for polygon.
6 M
3 (a)
Explain with example midpoint subdivision method for line clipping.
6 M
Answer any one question from Q3 and Q4
3 (b)
Explain different types of parallel projection.
6 M
4 (a)
Explain the process of polygon clipping using Sutherland Hodgeman Method. What are the intersecting point for line P1 joining (-1,0) and (4,5) and line P2 (3,1) and (6,2) if clipped against a window bounded by line x=0, y=0 and x=5,y=3.
6 M
4 (b)
Write matrix representation for following 3D transformations:
i. Reflection about XY plane
ii. Rotation about X axis.
iii. Translation in X,Y and Z directions
iv. Scaling
i. Reflection about XY plane
ii. Rotation about X axis.
iii. Translation in X,Y and Z directions
iv. Scaling
6 M
Answer any one question from Q5 and Q6
5 (a)
What do you mean by morphing? Explain with example how it is used in Animation.
7 M
5 (b)
What is the need of shading? Explain Halftoning shading.
6 M
6 (a)
Define colour and colour gamut. Also explain Chromaticity Diagram.
7 M
6 (b)
How polygon shading is different from polygon filling. Explain Phong shading briefly.
6 M
Answer any one question from Q7 and Q8
7 (a)
Explain B- Spline curve and give at least two advantages over Bezier Splines.
7 M
7 (b)
Explain interpolation method of curve generation.
6 M
8 (a)
What is Bezier Curve? Explain properties of Bezier Curve.
7 M
8 (b)
Write a note on:
i. Fractals & Topological Dimension.
ii. Koch Curve.
i. Fractals & Topological Dimension.
ii. Koch Curve.
6 M
More question papers from Computer Graphics