Answer any one question from Q1 and Q2
1 (a)
List the methods for character generation. Explain any one character generation method briefly.
6 M
1 (b)
Describe the 2-D transformation matrix for rotation about arbitrary point.
6 M
2 (a)
Write C code for Bresenham's line drawing algorithm.
6 M
2 (b)
Find out the final co-ordinates of a figure bounded by the co-ordinates (1, 1), (3, 4), (5, 7) and (10, 3) when scaled by two units in X direction and three unit in Y direction.
6 M
Answer any one question from Q3 and Q4
3 (a)
Explain Cohen-Sutherland Line Clipping method with suitable example.
6 M
3 (b)
Explain 3D transformation-Rotation about arbitrary axis.
6 M
4 (a)
Explain with example Window to Viewport transformation.
6 M
4 (b)
Explain parallel and perspective projection with diagram.
6 M
Answer any one question from Q5 and Q6
5 (a)
Explain the difference between RGB and CMY(K) colour model.
6 M
5 (b)
What is colour mixing ? Explain in detail.
7 M
6 (a)
What is half-toning and shading ? Explain any one type of shading.
6 M
6 (b)
Explain HSV colour model and also compare it with RGB colour model.
7 M
Answer any one question from Q7 and Q8
7 (a)
Explain Hilbert curve in detail.
6 M
7 (b)
Explain Bezier curve generation using midpoint subdivision.
7 M
8 (a)
Explain the technique of smoothing of curves using B-Spline.
6 M
8 (b)
Explain algorithm for fractal lines.
7 M
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