SPPU Information Technology (Semester 4)
Computer Graphics
May 2015
Total marks: --
Total time: --
INSTRUCTIONS
(1) Assume appropriate data and state your reasons
(2) Marks are given to the right of every question
(3) Draw neat diagrams wherever necessary


Answer any one question from Q1 and Q2
1 (a) List the methods for character generation. Explain any one character generation method briefly.
6 M
1 (b) Describe the 2-D transformation matrix for rotation about arbitrary point.
6 M

2 (a) Write C code for Bresenham's line drawing algorithm.
6 M
2 (b) Find out the final co-ordinates of a figure bounded by the co-ordinates (1, 1), (3, 4), (5, 7) and (10, 3) when scaled by two units in X direction and three unit in Y direction.
6 M

Answer any one question from Q3 and Q4
3 (a) Explain Cohen-Sutherland Line Clipping method with suitable example.
6 M
3 (b) Explain 3D transformation-Rotation about arbitrary axis.
6 M

4 (a) Explain with example Window to Viewport transformation.
6 M
4 (b) Explain parallel and perspective projection with diagram.
6 M

Answer any one question from Q5 and Q6
5 (a) Explain the difference between RGB and CMY(K) colour model.
6 M
5 (b) What is colour mixing ? Explain in detail.
7 M

6 (a) What is half-toning and shading ? Explain any one type of shading.
6 M
6 (b) Explain HSV colour model and also compare it with RGB colour model.
7 M

Answer any one question from Q7 and Q8
7 (a) Explain Hilbert curve in detail.
6 M
7 (b) Explain Bezier curve generation using midpoint subdivision.
7 M

8 (a) Explain the technique of smoothing of curves using B-Spline.
6 M
8 (b) Explain algorithm for fractal lines.
7 M



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