Solve any one question from Q1 and Q2
1 (a)
List the method for character generation. Explain any two character generation methods briefly.
6 M
1 (b)
Derive the equation for decision parameter of midpoint circle algorithm.
6 M
2 (a)
Explain Scan-Line Polygon filling algorithm.
6 M
2 (b)
Write matrix representation for the following 3D transformations:
i) Reflection about XY-plane.
ii) Rotation about X-axis
iii) Translation in X, Y and Z-directions
iv) Scaling.
i) Reflection about XY-plane.
ii) Rotation about X-axis
iii) Translation in X, Y and Z-directions
iv) Scaling.
6 M
Solve any one question from Q3 and Q4
3 (a)
Let ABCD be the rectangular window with A(20, 20), B(90, 20), C(90, 70) and D(20, 70). Find the region codes for endpoints and use Cohen-Sutherland algorithm to clop the lines P1-P2 with P1(10, 30) and P2(80, 90) and Q1-Q2 with Q1(10, 10) and Q2 (70, 60).
6 M
3 (b)
Explain ways of projecting 3D objects onto 2D screen in detail.
6 M
4 (a)
Explain display file structure. Why is display file interpreter used? Which are the commands used in display file interpreter?
6 M
4 (b)
Explain the different types of polygons. Also explain the various methods for testing a pixel inside a polygon.
6 M
Solve any one question from Q5 and Q6
5 (a)
Explain HSV color model and also compare it with RGB color model.
6 M
5 (b)
Explain Gourand shading and Phong Shading methods.
7 M
6 (a)
What is Animation? Explain the basic rules required for Animation.
6 M
6 (b)
How is Polygon shading different from polygon filling? Explain Phong shading briefly.
7 M
Solve any one question from Q7 and Q8
7 (a)
Explain the technique of smoothing of curves using B-Spline.
6 M
7 (b)
Give the set of equations of Bezier curve. Write the algorithm for drawing a Bezier curve section using four points.
7 M
8 (a)
Explain features of any graphics tool that you had studied.
6 M
8 (b)
How are fractals used to generate fractal surface? Give two examples of fractal surface.
7 M
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