Solve any one question from Q1 and Q2
1 (a)
What is Multimedia authoring tools. Which authoring tools are used in
Entertainment industry?
5 M
1 (b)
Explain the principle of LZ compression algorithm.
5 M
2 (a)
What is an image? Distinguish between binary, grayscale and color images.
5 M
2 (b)
Explain any one image enhancement techniques using point processing.
5 M
Solve any one question from Q3 and Q4
3 (a)
Draw the block diagram of JPEG encoder and explain in brief.
5 M
3 (b)
Discuss the fundamental characteristics of sound waves.
5 M
4 (a)
In relation to MIDI, distinguish between channel messages and system
messages giving examples.
5 M
4 (b)
Write short note on RMF and WMA file formats.
5 M
Solve any one question from Q5 and Q6
5 (a)
Why inter-frame correlation is important in video encoding? How I, P
and B-frames technique help in the MPEG video compression technique?
8 M
5 (b)
Distinguish between component, composite and S-video signal formats.
Explain their applications.
8 M
6 (a)
Why do we need video file formats ? Explain H .261 and H.263 briefly.
8 M
6 (b)
Describe MPEG-4 decoder and encoder with the help of diagrams.
8 M
Solve any one question from Q7 and Q8
7 (a)
Explain the terms Shape Tweening and Motion Tweening with the help
of an example with respect to animation.
8 M
7 (b)
What is OPEN GL? Explain OPEN GL rendering pipeline with key stages.
8 M
8 (a)
State and explain techniques of animation.
i) Cel animation
ii) Stop motion animation
i) Cel animation
ii) Stop motion animation
8 M
8 (b)
How animation differs from the video? Explain tools used to create the
Animation.
8 M
Solve any one question from Q9 and Q10
9 (a)
Explain the need for synchronization in multimedia applications. State
and explain types of synchronizations.
6 M
9 (b)
Explain CCD and its use in the multimedia applications.
6 M
9 (c)
Explain with diagram Android Multimedia Framework architecture.
6 M
10 (a)
What is virtual reality? Describe the input devices used in Virtual Reality.
6 M
10 (b)
What is GStreamer? Explain.
6 M
10 (c)
Explain Head Mounted Displays and their use in multimedia applications.
6 M
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