SPPU Information Technology (Semester 6)
Multimedia Technologies
May 2015
Total marks: --
Total time: --
INSTRUCTIONS
(1) Assume appropriate data and state your reasons
(2) Marks are given to the right of every question
(3) Draw neat diagrams wherever necessary


Answer any one question from Q1 and Q2
1 (a) Explain the concept of 'Distributed Multimedia System' along with suitable applications.
5 M
1 (b) For each of the media types: audio, graphics, images and video; briefly discuss how sampling affects the quality of the data.
5 M

2 (a) Why is data compression necessary for multimedia activities? Explain why lossy data compression is sometimes preferred over lossless. Give suitable example to justify your answer.
5 M
2 (b) Explain the Shanon-Fano Encoding method with example.
5 M

Answer any one question from Q3 and Q4
3 (a) Explain Reflection, Diffraction and Interference with respect to sound wave.
5 M
3 (b) Draw and explain different chunks of WAVE file format.
5 M

4 (a) List two psychological phenomena that are exploited in MPEG audio compression. Briefly explain their meanings.
5 M
4 (b) GIF and JPEG are two commonly used image representations. Do they usually use lossless or lossy compression? State the major compression algorithm (for lossless) or the lossy steps of the algorithm (for lossy) for each.
5 M

Answer any one question from Q5 and Q6
5 (a) What are different types of frames in MPEG? How are these frames encoded?
8 M
5 (b) Explain the advantages of YC format over RGB format in video transmission also describe how RGB signals are converted into YC signals using register bridges.
8 M

6 (a) Explain H .261 and H.263 video file formats.
8 M
6 (b) State and explain in brief Multimedia supported video formats on android.
8 M

Answer any one question from Q7 and Q8
7 (a) What are the 12 principles of animation? Explain any 3 in detail.
8 M
7 (b) What is OpenGL? State and explain an essential GLUT functions of OpenGL.
8 M

8 (a) Explain OpenGL rendering pipeline with key stages. Draw suitable diagrams.
8 M
8 (b) What is animation? How it differs from the video? Enlist some tools used to create the animation,
8 M

Answer any one question from Q9 and Q10
9 (a) What is virtual reality? Describe the input and output devices used in Virtual Reality.
6 M
9 (b) Explain GStreamer Based Multimedia Framework with suitable diagram.
6 M
9 (c) Explain the following terms briefly:
i) Multimedia over IP
ii) Media on Demand
6 M

10 (a) What is multimedia synchronization? State and explain important parameters associated with multimedia synchronization.
6 M
10 (b) Differentiate between the Virtual Reality and Augmented Reality by taking example.
6 M
10 (c) Briefly explain following broadcast schemes for video on demand.
i) Staggered broadcasting
ii) Pyramid broadcasting
6 M



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