GTU Computer Engineering (Semester 6)
Computer Graphics
December 2014
Total marks: --
Total time: --
INSTRUCTIONS
(1) Assume appropriate data and state your reasons
(2) Marks are given to the right of every question
(3) Draw neat diagrams wherever necessary


1 (a) Explain scan line fill algorithm. What is the use of edge table and active edge list?
7 M
1 (b) 1. Explain shadow mask method.
2. How long it would take to load a 640 × 400 frame buffer with 12 bits per pixel, If 106 bits can be transferred per second?
Define aspect ratio. If image of size 1024 × 800 needs to resize to one that has 640 pixels width with the same aspect ratio, what would be the height of the resized image?
7 M

2 (a) What is aliasing? Briefly explain anti-aliasing techniques.
7 M
2 (b) Give advantages and disadvantages of DDA algorithm. Draw a line from (20,10) to (30,18) using DDA algorithm.
7 M
2 (c) (i) Explain trigonometric method for circle generation.
3 M
2 (c) (ii) Discuss midpoint circle algorithm with example.
4 M

3 (a) (i) Write 2×2 transformation matrix for each of the following rotation about origin
(a).Counter clock wise rotation by 180° (b) Clock wise rotation by 90°.
7 M
3 (a) (ii) Explain DVST.
3 M
3 (b) Clip the line using Liang-Barsky algorithm against window with (xwmin, ywmin )= (0,0) and (xwmax , ywmax )=(100,50). Line end points are A(10,10) and B(110, 40).
7 M
3 (c) Perform 45° rotation of a triangle A(0, 0), B(1, 1) and C(5, 2). Find transformed coordinates after rotation, (a). About origin, (b) About P(-1, -1)
7 M
3 (d) Write the Sutherland-Hodgeman polygon clipping algorithm. Using it clip the given polygon against the clipping window

7 M

4 (a) What is Bezier Curve? Define properties of Bezier Curve.
7 M
4 (b) What is Parallel Projection? Explain in details types of Parallel Projection.
7 M
4 (c) What is window and view-port? Retrieve equation for the scaling factor to map the window to view-port in 2D viewing system.
7 M
4 (d) Write a Short note on:
1. 3D Rotation
2. 3D Translation
7 M

5 (a) (i) Define: Complementary Colours, Saturation, Luminance.
3 M
5 (a) (ii) Explain various light sources.
4 M
5 (b) Explain CIE diagram with its usefulness.
7 M
5 (c) Explain Z buffer algorithm for hidden surface removal.
7 M
5 (d) Explain RGB and CMY colour models. How conversion from RGB to CMY is Done?
7 M



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