Game Architecture & Programming (GAP)
Wiley publication

Game Architecture & Programming (GAP)

by Wiley publication

reference book
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ABOUT THE BOOK

Game Architecture & Programming (GAP) by Wiley publication is suggested as reference book for studying the following subjects:
Gaming Architecture & Programming in Information Technology Semester 8 (Mumbai University)

Get on the fast track to creating computer games

Ever want to develop your own computer game? Learn the practical concepts of object-oriented programming for game design using Python(r) in this easy-to-follow, content-filled guide. Whether you're a student, aspiring game developer, or veteran programmer, you'll gain skills as you progress from station to station in a series of clear-cut tutorials on different styles of games. The last stop will be a finished game program for you to show off. Start your journey today on The Express Line to Learning and see where it takes you!

* Learn the basics of programming and 2D graphics as you go

* Plan programs, write and test code, and manage data

* Create text-based games, racing games, arcade games, and more

* Add sound, set up scorekeeping, and design avatars

All aboard for valuable online extras

Visit The L Line Web site at www.wiley.com/go/thelline for valuable online supplementary materials:

* Test bank with challenging review questions

* PowerPoint(r) slides with chapter outlines

* Programming code from the book

Along The L Line

* Complete tutorial coverage

* Ample illustrations and examples

* Real-world applications and hints for avoiding pitfalls

* Practice exams that help evaluate your progress


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